![]() If this card is turned up at the beginning of play it's put back in the deck and another one is chosen. When this card is played, the player discarding the Trade Hands card MUST trade his/her hand with another player of his/her choosing. Then play begins with the next player (the second player to the dealer's left). If this card is turned up at the beginning of play the player to the left of the dealer must hit the Launcher button twice. His/her turn is then over play continues with the next player. When this card is played, the next player must hit the Launcher button twice. If this card is turned up at the beginning of play the player to the left of the dealer calls out a color, then plays. The person playing the card calls any color to continue play, including the one presently being played if desired.Ī Wild card can be played even if the player has another playable card in his/her hand. If this card is turned up at the beginning of play the starting player is skipped and the next player starts. The next player to play loses his/her turn and is "skipped". If this card is turned up at the beginning of play the dealer plays first, and play then goes to the right instead of left. Play left becomes play right, and vice versa. Player to the left of dealer starts play. The dealer deals 7 cards to each player, starts the discard pile and loads the Launcher. If you picked a Special Card, too bad - they don't count. The person who picks the highest number deals. Choosing a DealerĮvery player picks a card. Points are totaled (see Scoring section) and you start over again. Once a player is out of cards, the hand is over. (That is, of course, if you get caught by the other players). Failure to do this results in your having to hit the Launcher button TWICE. When you have one card left, you must yell 'UNO' (meaning one) before playing your next to last card. Then play passes to the left (until a Reverse card is played - see Special Cards section). If cards shoot out, you must add these cards to your hand. If nothing happens, play moves to the next person. If you don't have anything that matches, you must hit the Launcher button. Or, you can throw down a Special Card, if appropriate (see Special Cards section). For example, if the card is a red 7, you must throw down a red card or any color 7 onto the DISCARD pile. The first player has to match the card in the DISCARD pile either by number, color or symbol. When you press the button correctly you will hear an audible "ding" to let you know you've done it right. This is not necessarily a bad thing, especially if you are the one who has to press the button. Remember: Cards do not shoot out every time the button is pressed. Important: During play, rotate the Launcher so it always faces the player whose turn it is. If the unit is turned on you will hear an audible "beep" to confirm the unit has been closed correctly. ![]() Note: To close the launcher, insert the back of the cover first then press the front downward until it snaps into place. Open the Launcher, insert the remaining cards facedown inside, close the launcher and turn the ON/OFF switch located on the bottom of the Launcher to "ON". ![]() Place one card from the deck on top of the Launcher to begin a DISCARD pile. The first player to get rid of all the cards in their hand scores points for the cards left in their opponents' hands. 4 Trade Hands cards - 1 each in blue, green, red and yellowīe the first player to score 500 points.4 Discard All cards - 1 each in blue, green, red and yellow.8 Skip cards - 2 each in blue, green, red and yellow.8 Reverse cards - 2 each in blue, green, red and yellow.8 Hit 2 cards - 2 each in blue, green, red and yellow. ![]()
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